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Choose from 2 audio Sources

Hello, i have an object with the audio source component twice. How can I choose what of the two to play? I tried using this, but it doesn't work audio.Play("Name");

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Mouse click is detected twice

I'm trying to detect two different mouse click but only a single mouse click is detected twice, I don't know whats wrong with the code but I can't detect two separate mouse clicks bool click = true;...

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Press a key twice

Hi all, Today I've got another problem: I'd like to do a double dash in mid air if (Input.GetKey(KeyCode.RightArrow)) { transform.Translate(Vector3(1, 0, 0) * Time.deltaTime * walkspeed); if...

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Code executed twice

Hey guys, I need some help tracking a bug in my script. What I'm trying to do is to Instantiate an object in the scene after a delay of 3 seconds. The code works as it is, but sometimes the code...

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Why are both seperate scripts being called together?

I have a script named weapon (default weapon of fists) attached to my fists object so that my fists can do a certain amount of damage and execute certain kinds of fist animations/sounds. Then I made a...

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How can i reset unity to default?

Hello, i was messing with unity learning the program and i installed some assets from the store and when i went to install fpscontrol to see what it was all about it messed my unity up big time. i then...

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Mecanim when call setTrigger, plays next clip twice

I am working on a simple 2D matching game. The facedown state is a simple animation that is 1 second long and loops. The idle state is for the card when it is face up. A 2 second animation loop plays...

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Unity Building Game Glitch

Hi i was making my game in the unity editor and when i played it in the editor it was fine it was all working but when i go to build my game for mac i make it to the tittle screen fine but when i click...

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After installing the .APK I see the app icon twice

So, I have this pretty peculiar issue. I create an apk with Unity and then install that APK with ADB and it installs just fine. After installation, I go to check the application list on the...

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check if spacebar was pressed two times

yo guys how to count how many times i pressed the 'space bar' like : check if space bar was pressed two times then DO SOMETHING. thanks.

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Animator Trigger Parameter Play Twice When Changing State(Animated GIF)

Hi Guys, I'm making a weapon stance and it works but there is a problem... ---------- ![alt text][1] [1]: http://oi62.tinypic.com/21l7jo2.jpg ---------- As you can see the animation "idleA" is playing...

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GetComponent Variable Referenced Twice

I'm making a fighting game that uses three main scripts per character. There's the stats, control, and projectile scripts. The stats and control both go within the character while the projectile script...

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Code behaves unexpectedly when not in FixedUpdate

Hi, my problem is that part of my code behaves in a strange way sometimes, not as logically would expect from reading the code. After a bit of messing with the code I tried using a fixed update instead...

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Unity new GUI, how to nicely trigger grouped toggleButton callback

Hi, I have issues when connecting a function into *On Value Changed* callback : I have a **Panel**, with a **"Toggle Group"** component, which contains two **toggleButtons**, that work exclusively. In...

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Int increased twice and not only once

Hi, I have a scoreboard in my simple football game, and i want to increase team's score by 1 when the ball passes the goal line. But when it goes in the cage, the score increases by 2, like 0-0 to...

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Json Deserialize

Hello everyone, I have project which uses Json data, I try deserialize a Json data like this :...

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Why a texture always consume twice RAM when running?

I make a simple scene to clarify this problem. 1) import a 2048x2048 RGB 24bit texture, no mipmap. ![alt text][2] 2) create a new scene, then create a plane assigning a diffuse mat with this texture....

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GetButtonDown() execusting twice

Here is the part of the code that is behaving abnormally: void GetGrabbed(RaycastHit playerHit, Vector3 direction) { if (moveState == "Down" && Input.GetButtonDown("Action1")) { print("Hi");...

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Method runs twice, but isn't called twice and isn't subscribed twice

Method **foo()** is running twice and messing things up - I have ruled out the following potential causes: - Multiple instances of the script in the scene (with the ref: search of the scene hierarchy)...

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1st Problem: OnLevelWasLoaded, method is getting called twice. 2nd: Loading...

First Problem: As the title states, the method is getting called twice. I have a scene, which have 2 doors. These doors have a script attached to them which has the OnLevelWasLoaded. When I enter this...

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