Hi Guys,
I'm making a weapon stance and it works but there is a problem...
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![alt text][1]
[1]: http://oi62.tinypic.com/21l7jo2.jpg
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As you can see the animation "idleA" is playing and, when the trigger is true, it will play the animation "Idleb" but for some reason returns instantly to animation "idleA" to "IdleB" to "Idle A" and as it should be to "Idle B".
Using SetBool solve this but i have to set false for every bool like: if weaponType == pistol set bool pistol true then, set bool sword false, set bool mace false and so on..
How do i solve this using the trigger parameter?
Thanks in advance.
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