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Why a texture always consume twice RAM when running?

I make a simple scene to clarify this problem. 1) import a 2048x2048 RGB 24bit texture, no mipmap. ![alt text][2] 2) create a new scene, then create a plane assigning a diffuse mat with this texture. 3) Run, the memory profiler tell me this texture consume **24mb** rather than **12mb** RAM. ![alt text][1] It's insane since I can't use a texture simpler than this example, NO mipmap, NO scripting, NO GUI, just drag and run. However, the memory size was exploded than expected. Is it a bug? My unity version is 4.6.5. [1]: /storage/temp/50370-tex-profiler.png [2]: /storage/temp/50369-tex-import.png

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